Have you ever ran into that feeling that there is just so much work to do that you don't know what to do about it? Have you ever been so overwhelmed that you don't know what do?
Well as we approach our release date on this side, it is becoming a reality. A reality that there is just so much work to be done. I don't know where to begin, though I know that there is an end in sight. There is just so many tasks that keep piling on I just don't know how to ever get through them all. Don't get me wrong, I love being here and I love what I do, but there is a point where enough is enough.
It seems like every day there is something new that gets added to my plate. There isn't anything that gets removed. I guess that is a good thing that people believe in what I can do and what can get finished. I just don't know how to tackle some things.
I have been working with teams from all over the world on this project (Canada, Germany, Poland, UK, Belgium). It feels good to make other contacts and see how different people live their lives. I am honored to work with these people and can't wait to talk to them again or work with them again.
Maybe it is just the endless stress that is making me feel this way, maybe it is what I ate for lunch, but I know that I can make it through. I don't think I have ever worked so hard in my life, but to tell you the truth it feels good. I am glad to have so many people that are close to me and work well together. I am honored by everything that I have. I am blessed to have a girlfriend that cares for me and makes me very happy.
The past 3 years working on this game have been awesome. There have been some really good things to come out of this project. I can't say more positive things, though I just feel like there is a ton of bricks lying on my chest and I don't know how to remove them. As we get closer I am hoping that a majority of these bricks will be removed and that I can start working on my own project. My own very own project. It will be awesome. If you don't believe me wait until October to see.
--Matt
Monday, January 26, 2009
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